Factions in Thaeron
Paladin Crests – each is its own faction; goals as described
in Orders of Thaeron; per crest goals, lawful governance with usually good or occasionally
neutral morals
Druid Eldergroves – each is its own faction, somewhat bonded
across organizations but each governs itself; goals are preservation of the
natural cycles and ecosystems, uniting various disparate interests in this
effort; true neutral or occasionally chaotic governance with various good or neutral
moral tendencies
Celestial Shrine – an over-arching order of monks and
diviners (cleric and wizard, celestial warlocks); enlightenment of the world
with divine knowledge and guidance; intervention when extreme components
threaten it or the order of the mortal world; neutral to lawful governance with
good to neutral moral tendencies, extremely self-sufficient and
self-regulating, usually emphasizes neutrality in governance and good morals
Silver Guard – military alliance of the lowlands and border
territories; defense of the Alliance and its people; highly lawful governance and
good morals
Sun Totem – shaman cooperative between the barbarian tribes
of the Belaug Wildlaern; share spiritual bonds and promote goodwill among the
tribes and between tribes and other factions, defend against threats to the
tribes; chaotic governance with good to neutral moral tendencies
Glowing Hearth – dwarf, gnome, elf artisans; share skills
and secrets of elite craftsmanship among all artisans; provide a resource and
control access to manufacture and trade of artisan products; lawful governance with
good to neutral moral tendencies
Mystopia – practitioners of arcane magic; preservation,
enrichment, and regulation of arcane arts; lawful governance without strict
moral affiliations
Dawn Watch – network of scouts, spies, rogues; provide
intelligence for other factions, gather and keep vital information, provide
services as needed; chaotic governance with mostly neutral moral tendencies
Three Hands – underworld, criminal interests, dastardly
rogues, evil of any sort; “the mob”; lawful and primarily evil, some neutral governance
and moral elements
Windwalkers – loose alliance of freewill thinkers and
rebellious-minded interests; support and provide resources for oppressed or
outcast individuals or groups; chaotic governance with neutral to good morals,
occasionally tends to true neutral in both
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